Announcement - Upcoming 2022 Playable Demo + Website Updates!
Hey everyone! It's been a while since we updated the website. It hasn't been due to a lack of progress on the game - we've been hard at work getting ready for the next release the past year and a half. Unfortunately, due to issues like Covid and major surgeries to core team members among other things, some responsibilities were left to the wayside. One of those things was the website itself, which we neglected.
As an apology for the long period of radio silence, we're announcing that by the end of the year, we will have our next major release. The focus of this release will be demoing a much more complete game engine, texture work, new models, and giving players a better idea of what the game will look and feel like when it is finished.
2022 Demo Features
- Enhanced Rendering Engine with optional real-time Global Illumination.
- A Fully Textured Ruin Environment
- New character models and portraits
- New animations and gameplay features
- Buster Parts with unique effects
- OpenGL Support
- New Rooms, Puzzles, and Traps
- More Reaverbots
Due to time constraints, some of these features might be subject to change.
Website Upgrades and Updates!
We've recently upgraded our website infrastructure and along with it, we're adding some new pages and articles in the coming weeks. A new "About" page will have general information on the project and team and a FAQ will give some quick answers to common questions.
In the coming weeks, we'll be running new articles detailing the engine upgrades, Project ASH's characters and story, and some of the game elements we're adding or planning to add to the mix to create a modern experience with the same charm of the older games. We'll be starting off the articles with a look at ASH's protagonist - Lexi!